

Keeping true to the comics, the trick to ultimately defeating Carnage was to exploit his weakness to fire by repeatedly forcing him into an engine. Carnage attacked directly most of the time, though once sufficiently damaged, he would set off a ground spike attack with his tendrils, forcing Spider-Man to retreat to high ground. The boss arena was multi-leveled and asymmetric, which made it both visually interesting as well as easy to navigate. Fighting in first-person is very much a QTE-style affair, but it does afford a nice excuse to show off the character models.Īfter finishing the first-person bit, the fight switched over to a more standard combat segment. The game quickly switched into a first-person view, where it required the use of the analog sticks to fight off the psychotic symbiote in an up-close-and-personal manner.

#SPIDER MAN WEB OF SHADOWS PC WHITE SCREEN ZIP#
If you just want to zip through the level by taking the high road and ignoring the opponents below, you are free to do do.įacing off against Carnage was the first taste of a boss fight. Yes, there are plenty of enemies to fight through, but there's nothing artificial forcing you to take out every one. One interesting thing about the level design was the simple fact that the game doesn't gate the player. When in rage mode, the screen tint changes and you dish out massive amounts of damage. Defeating enemies fills up the rage meter, which can be used to boost Ultimate's attack power on demand. Whereas Noir encourages the player to fight at a distance, Ultimate is designed to get you up close and personal. Making the switch to Ultimate was a major change from Noir, as it meant moving from one extreme to another. Breaking things up were larger, hulking cybernetic creatures that packed both bigger guns and a stronger punch. Between you and Carnage is a whole level of zombiefied opponents, which made for some easy combos. For this incarnation, Spidey was wearing the Venom symbiote while in pursuit of Carnage. Next up on our list was the world of Ultimate Spider-Man. So long as we stayed just out of visual range, picking off the thugs was a simple matter. Ultimately, this meant that completing the level didn't require as much stealth as we initially thought. Assuming they caught direct sight of Spider-Man, the thugs would give chase, but if one of their buddies suddenly disappears in front of them, they can't be bothered to look around and see what caused the vanishing act. Sneaking around as Noir Spider-Man was plenty of fun, although the lack of enemy intelligence left something to be desired. When in doubt, running for the high road always worked. The boxy train cars offered plenty of cover on the ground, and the metal scaffolding meant plenty of options for a quick escape if need be. Instead, it was a matter of staying in the shadows and picking off the thugs one by one. With Spider-Man at a physical disadvantage, we couldn't just charge right in and go toe-to-toe. Set in a train yard, the goal here was to rescue a number of hostages that were being guarded by mafia thugs. If you can be seen, you can be shot - and guns do a decent bit of damage here. If color bleeds into the screen, it means that Spider-Man is in the light. In fact, when you're in Noir world, black and white is good. Presented with a strong '30s vibe, Noir world is black and white (with shades of yellow) most of the time. With the magic of the cheat code, an Activision rep warped us into our first level, a stealth experience with the Noir world Spider-Man. Rather than rehashing the story, it's time to focus on how the game plays. We've covered the basics of game in our E3 preview and went into more detail when we interviewed Thomas Wilson, so this time around, we're going to cut right to the chase. The release of Spider-Man: Shattered Dimensions is right around the corner, so we met up with Activision to take a quick look at each of the four different Spider-Men in the final version of the game before diving headfirst into the review.
